segunda-feira, 20 de outubro de 2008

Torneio Maluco - a volta á liga.


Jogadores de magic. Preciso de me indiquem, aqui, quem sao as pessoas que querem vir este proximo sabado a um torneio de 4 euros, 1 booster e meio por pessoa para premio. é um torneio maluco. se formos 12 pessoas serao 18 boosters para os tres primeiro, se formos 16 serao 24 boosters para os 3 primeiros. e por ai em diante.

(pra 24 boosters: 14 para o primeiro, 6 segundo e 3 para o terceiro. 1 será sorteado por todos os restantes jogadores.)


Digam me algo, neste post, na parte dos comentarios. Quero saber quem esta interessado em fazer uma cena destas porque sao necessarios 8 jogadores no minimo.


Será no sabado da latada, porque é um dia em que ficacá bue malta para a latada e aproveita o sabado pra jogar um bocado e ganhar boosters.


São permitidas 20 proxies no side e board deck.

o torneio é sancionado DCI.


Os pontos contaram a dobrar para a liga Dungeon para venceres um fatpack e ainda cartas.


Venham e tragam os amigos. Divirtam se.


Danny Rangel.

domingo, 19 de outubro de 2008

Truques

One thing you notice on big tournaments like Grand Prix Paris, is that many players to things to get good luck. Sometimes it’s items, like a giant Beaver, a miniature figure of Fransesco Totti, a lucky shirt, or a pair of unwashed jeans,. Sometimes it’s more abstract, like shuffling in a special manner or a prayer. What do our Pros do to get that extra bit of luck? Here’s a choice collection of things the pros do – or don’t do. Bear in mind that some of these did not make day 2. Maybe they should change their lucky charms, right, Kenji Tsumura?

Olivier Ruel Remi Fortier: “There is no luck, so I don’t do anything.”
Kenny Öberg: “Yes, I shuffle in a special, fractal-based manner that not many other players do.”
Shuuhei Nakamura: “A player needs skill and luck, but I don’t to anything to get extra luck.”
Raphael Levy: “I dont have anything special that I do, but sometimes I sing a song in my head, to keep me focused.”
Olivier Ruel: “If I win a game, I try to get to my table early and sit on the same side as I did the previous game. I think that you should not be very superstitous, but if you have something that makes you confident, you should do it, since the more confident you are, the better you play.”
Kenji Tsumura: “I don’t do anything to get extra luck, unfortunately.”

Noticias

Arjan van Leeuwen wins Grand Prix Paris 2008!

1,839 players had to be culled down to 128.

"The death of pros also means that this GP is yet another chance for the amateurs and rising stars to shine. Current and former national champions like Marijn Lybaert and William Cavaglieri used GPs as their springboard for international game before."

Feature match - colossus colide



Feature Match - Round 13: Shuuhei Nakamura (JPN) vs Raphael Levy (FRA)
by David Sutcliffe

Two of the great heavyweights of the Magic world collide in their Round 13 Feature Match. For Raphael Levy and Shuuhei Nakamura it has been a long fight back into contention from early defeats, knowing that a further loss at any stage would end their tournament. Do these two players require introduction after all these years? I doubt it, but for the sake of tradition here goes!
Raphael Levy has been playing professional Magic since May 1964, when President Kennedy introduced him the game, and is best remembered for being the first Magic player to win a duel in zero-gravity - during his time aboard the Apollo XIII mission to the moon, beating Tom Hanks 2-1 in extra turns. Meanwhile, Shuuhei Nakamura is a retired Vulcanologist, having for years been a leading expert on Vulcans and their Romulan cousins. Shuuhei also has two heads, making him a uniquely dangerous opponent at Two-Headed Dragon tournaments.
Not all the above may be true, but what happened below most certainly is. It was Thunderdome time - the two men entered the feature match circle, but only one would leave.
Shuuhei Nakamura has been loyal to the Japanese love of gadgets and technology, and drafted the Esper deck of artifacts. When that deck is good, it’s very very good, and he certainly began in grand style, winning the dice roll and starting out with a Glaze Fiend and Master of Etherium before Levy could even play a spell. Turn four was a Tower Gargoyle, the gathered masses gasped, while Raphael Levy sighed and shook his head at the slick draw he was facing.
Levy spent a long time on his turn to decide his correct play, before laying a land and passing control back to the master artificer. Nakamura played a Tidehollow Strix and attacked, and Levy offered his hand in concession. It had been a devastatingly quick and synergistic draw from Shuuhei Nakamura and Levy had been as much of a spectator as the crowd gathered around the feature match area!

Shuuhei Nakamura 1 – 0 Raphael Levy
Shuuhei Nakamura - Master of Etherium The second game began entirely differently, with Raphael Levy to play first and Shuuhei Nakamura missing his early Glaze Fiend drop. The first creature to hit play was Levy’s Manaplasm, and then the following turn he cast a Branching Bolt to smash down Shuuhei’s Esper Battlemage and attack with his deadly ooze for 4. It was definitely the Frenchman’s time to push for the quick win and on the next turn he played an Exuberant Firestoker and Dispeller’s Capsule before attacking with his Manaplasm for 5, and doing another 2 damage with the Firestoker. It was Nakamura’s turn to feel the beatdown, and he was on 9 life without reply!
Nakamura stripped away more of Levy’s gas with an Esper Charm and played a Sanctum Gargoyle. If Levy drew land that Manaplasm would be no threat at all. But it wasn’t to be - Levy drew and cast a Druid of Anima, which was good enough to make his Manaplasm a 3/3 that could attack past the Sanctum Gargoyle, and Nakamura was down to 6. The Dispeller’s Capsule accounted for the Sanctum Gargoyle on the next turn, a Cylian Elf off the top of his library bloated the Manaplasm to 3/3 and Levy sent all his creatures into the red zone, levelling the match!


Shuuhei Nakamura 1 – 1 Raphael Levy

Raph Levy - a picture that's worth a thousand words You could not have dreamt of two games so clearly different to one another than those. From a first game where Raphael Levy had been a bystander, to a second game where his Manaplasm had almost single-handedly destroyed his opponent - the deciding game would be... well... decisive!
Things took a familiar turn with a turn two Glaze Fiend of Shuuhei Nakamura’s. That was joined by another Glaze Fiend the next turn – the sort of draw that can very rapidly end a game if he keeps pulling artifacts! Levy managed an Exuberant Firestoker, but Nakamura’s pressure kept building and he cast a Tower Gargoyle before attacking with his two Glaze Fiends, reducing the Frenchman to 14 life.
Levy managed a Rakeclaw Gargantuan, but Nakamura’s next turn was two further artifact creatures – a Strix and a Metallurgeon. The Glaze Fiends became 4/5 and joined the Tower Gargoyle in the red zone - Levy was down to 2 life before his fifth turn!
What was Levy’s ‘out’ from here? Removing the Tower Gargoyle and Tidehollow Strix, and hoping that Shuuhei never drew another artifact for his Glaze Fiends? That seemed Levy’s only hope - he played a Court Archers for the Strix, and Soul’s Fire took care of the Tower Gargoyle. Now for that part about Shuuhei never drawing another artif... oh... Nakamura looked almost reluctant to be the bearer of bad news as he sheepishly cast an Etherium Sculptor, and his Glaze Fiends completed the job they had started scant minutes earlier.

Shuuhei Nakamura 2 – 1 Raphael Levy

REPORT Pro Tour









Semi Final – Menno Dolstra (NDL) vs Pierre Rensonnet (FRA)




by David Sutcliffe




Menno Dolstra got handed a free pass into the Semi Finals... Pierre Rensonnet began by explaining just how his opponent had found himself entered directly into the Semi-Finals of this Grand Prix, without having played a Quarterfinal. Menno Dolstra had been scheduled to face Romain Lisciandro, who had featured in our very first feature match of the Grand Prix yesterday morning. But Lisciandro was no longer in the building because after the Top-8 draft was done he had dropped out of the tournament.
“Romain had to get home,” Pierre was explaining, “There was no other train for him, he had work in the morning... he just had to go. If he’d dropped out before the Top-8 started he would have finished ninth, and lost out.”
That’s rough. Can you imagine that? Making it to the Top-8 of the largest Magic tournament ever, then having to go home after the draft, knowing that you could have won it? Deary me, that would haunt me for the rest of my life!
Menno Dolstra wasted little time in laying into Rensonnet with his untested deck as the Semi-Final began, leading with an Akrasan Squire, Deft Duellist, and then a Waveskimmer Aven from his Bant deck. Across the table, Rensonnet began the slow process of limbering up his Gargantuan Naya deck with a Rakeclaw Gargantuan and a Mosstodon. Unfortunately their size was their weakness as well as their strength, and he was already down to 9 life by they time they began attacking.
But Dolstra was in no mood for blocking either, and took all the damage he was dealt, himself going from 20 to 5 in just two attack phases. Both players were now facing down lethal damage, and it would be about what they could do to stop the rot. It was Rensonnet that seemed to have the answer, first destroying two of Dolstra’s men with a Branching Bolt, then tapping them down with a Naya Charm to ensure Dolstra could neither attack not block, and sealing the game.




Menno Dolstra 0 – 1 Pierre Rensonnet




As easy as you like, it had taken only three Naya spells to scythe through everything that Dolstra had – the Branching Bolt had served a purpose, but quite frankly had only existed to draw out a counterspell ahead of the Naya Charm. From seeming on the verge of victory, Menno Dolstra had just been trampled underhoof. His start to the second game also seemed to be going badly wrong – having given Rensonnet the chance to play first, Dolstra was forced to mulligan.
Rensonnet took full advantage, leading the way with a Steward of Valeron that unlocked an early Incurable Ogre. The Ogre was killed by a Waveskimmer Aven as it attacked, but the Frenchman followed up his Ogre’s assault with a Goblin Assault. Dolstra played a second Waveskimmer Aven, and that managed to trade away with both the Steward of Valeron and a Branching Bolt. Those two Aven had accounted for three of Rensonnet’s strongest plays and left him reliant on the Goblins his enchantment was spewing out for an offense.
Dolstra seized his opportunity, making a Cavern Thoctar and Yoked Plowbeast and heading onto the offensive – two Gargantuans that made the Guardians of Akrasa that Rensonnet had drawn seem insignificant by comparison! Just to be sure, a Jungle Weaver threatened to flip the table end-on-end, so great was the difference in size between the two player’s creatures, and the match was only going one way... into a third game!




Menno Dolstra 1 – 1 Pierre Rensonnet




Menno Dolstra got handed a free pass into the Semi Finals... That began with Rensonnet mulliganning his way down to 6 cards, while Dolstra also had to think long and hard before choosing to keep his opening hand of 7. For Rensonnet it was obvious what the problem was – he stalled on two land, and was fortunate to be able to escape the trap he had set for himself with a Steward of Valeron and then an Obelisk of Naya.
All that had given Dolstra time to set up an offense without being distracted by blocking, and he had an Akrasan Sire, Deft Duellist, and Sigiled Paladin online. That made for a lot of Exalted!
Rensonnet, now with mana to burn, hit back with a Woolly Thoctar. Dolstra attempted to further bolster his Exalted men with a Waveskimmer Aven but it was removed by a Bloodpyre Elemental. Undaunted he pressed on, his Sigiled Paladin attacking as a 4/4 to reduce Rensonnet to 9 life.
Pierre Rensonnnet hit straight back, playing a Rakeclaw Gargantuan and throwing his Woolly Thoctar into the red zone, reducing Dolstra to 10 life! Both players were racing hard, and it was a dangerous game... particularly for Dolstra as it was a game he had already lost once to a Naya Charm!
And it was the Charm again. For a second time, a second set of tapped creatures, and a second Nayan surge across the table that wiped Dolstra off the map. Naya Charm, GG!




Menno Dolstra 1 – 2 Pierre Rensonnet








Round 14: Kenny Öberg vs Simon Görtzen
by Daniel Ullenius
Kenny Öberg Both players knew that it was high time to win, since whoever lost would be out of the race for champion of the biggest DCI-sanctioned tournament ever. The players discussed their chances and what the best road to top 8 was while shuffling, with Kenny advising Simon to play and not draw if he won.




Game 1:
Simon started of with double Goblin Deathraiders aginst Kenny’s lands. Kenny however played Deft Duelist, which both players agreed was a good answer. Seening that his opponent did not play a fourth land, Kenny took the advantage to gain advantage with an Excommunicte on Simon’s Kathari Screecher.
A third Deathraiders came down for Simon, and Kenny laughed at the situation and commented that it would be a lot of damage if it came through. Sharuum the Hegemon entered on Kennys side of the board, and thing looked a little better for the Swede.
When Simon played Executioner’s Capsule, Kenny got into thinking mode and finally played Metallurgeon. The players commented each other plays a lot, while also keeping careful track of things such as their opponents hand-sizes, life totals, and more.
Things took a turn for the unexpected when Simon charged with everything he had, and it sure looked like he had a trick up his sleeve. Of course he did, and Agony Warp came down after blockers to make Sharuum a lot smaller. With damage on the stack, Kenny Called his Sharuum the Hegemon to Heel, which sure made the board a litte less aggressive for Simon. Kenny replayed his 5/5 flier, remarked that Simon still had a lot of damage left on the board, and passed.
Rounds came and was shipped, until Simon out of nowhere made a blowout with a 13/13 Thunder-Trash Elder. Kenny charged with Sharuum the Hegemon and passed. Simon Unearted a Corpse Connoisseur to find Viscera Dragger, which got reanimated as well. Kenny blocked the giant Thunder-Thrash Elder with Deft Duelist and went to 7. On his turn, Kenny not flinch and calmly untapped, drew, and played Coma Veil, to put the Elder out for the rest of the game. Yoked Plowbeast ensured that no damage from Simon would go through ever again, and commented on the amount of fat in this game, especially since neither of them were playing Naya. Simon did not find an answer.
Kenny Öberg 1 – 0 Simon Görtzen




Game 2:
Simon Görtzen The second game started off with some small attackers and blockers on both sides of the table. When Simon played Dragon Fodder twice, Kenny might have feared Thunder-Trash Elder, but if he did, he did not show it.
The players battled to and forth with small creatures, bounce, Cancels, and more. The board did certainly look better for Simon, who had managed to collect 12 power worth of creatures, while Kenny only had a Windwright Mage. Simon tapped three and played “just” a 10/10 Thunder-Trash Elder.
When Simon attacked for 15, Kenny only cycled Resounding Wave, returning Simon’s 10/10 Elder and a Viscera Dragger, and played an Undead Leotau. Kenny was not out of it yet though, and played Sphinx Sovereign. Simon was however too far ahead, and his last attack managed to make Kenny scoop up the cards.
Kenny Öberg 1 – 1 Simon Görtzen




Game 3:
Things were getting exiting now, and you could tell that both players felt the pressure. They had replaced their friendly chatting with silence and shuffled a lot faster, a sign of nervousness perhaps?
The last game began as the other two had, with lots of tiny creatures from both players. Kenny kept playing small guys to block Simon’s small guys, and by the fifth round, the board was nothing but a couple of tokens and some 2/2s. Simon kept picking with an islandwalking Shore Snapper. Not only was this game drawing quite the crowd, but time was ticking away as well. Kenny missed playing a Sighted-Caste Sorcerer before combat, and his opponent did not let that slip unpunished: Simon played a possibly gamebreaking Fatestitcher.
Kenny had a Sphinx Sovereign. Undead Leotau threathened to make short work of Kenny’s life total of 5, but his favorite Spinx Sovereign made him regain health. Both players went into their respective think tanks often, and the air was so thick with tension you could cut it.
Yet again, the Thunder-Trash Elder came down, this time as a 4/4. Kenny however showed everyone the meaning of the word topdeck, when his deck gave him Sharuum the Hegemon into Sharding Sphinx. Simon sighed and it was time. Simon’s time was however not up, and he played a Corpse Connoisseur into another Fatestitcher. Simon attacked and before blockers, the double Fatestitcher did their thing and Kenny offered his hand.
Simon Görtzen wins 2-1!
Quarter Finals: Arthur Cnotalski vs Pierre Rensonnet
by Daniel Ullenius
This is it, the Top 8 of the biggest Grand Prix ever. Arthur Cnotalski were facing off against France’s Pierre Rensonnet. Neither of the players had been in the Top 8 of a Grand Prix before, and since neither of them had thought that they’ll made it this far, they both agreed that the Top 8 was just gravy on a fantastic weekend.
Game 1
The players both praised each other’s decks, but Pierre had to lead off with a mulligan to 6.

The Frenchman drew the first blood with his Dragon Fodder tokens, and proceeded to add a Goblin Assault to his team. The pressure was on from the beginning, but at least Arthur tried to slow it down with a Blister Beetle. Unfortunately for Arthur, Pierre had steady beats with those three tokens a turn, and Goblin Assault providing more, and when Rakeclaw Gargantuan came down Arthur was quick to scoop up.




Game 2
Arthur chose to play first. Even if his deck was slower and more controlling, he apparently rather skip the first draw than to let his opponents remarkably aggressive deck go first again.
Game 2 started off a lot slower than game 1. Arthur had to use Esper Charm mainphase to try to draw him a fourth land. It didn’t, so a turn 4 Mosstodon from Pierre was really a bomb. Arthur sighed when his next draw gave him a tapped Seaside Citadel.
Call to Heel from Arthur took temporary care of Mosstodon, and a Waveskimmer Aven lightened his mood. It was too bad for him that Pierre had a Cavern Thoctar, which however ended up on the bottom of his library thanks to Bant Charm. The next turn, Arthur tried to the same thing to Pierre’s Mosstodon, but in response came a Soul’s Fire, and that put Arthur out of the tournament and Pierre into the semi finals.
Pierre Rensonnet wins 2-0




Saturday, 5.45p.m.: Drafting with Simon Goertzen
by David Sutcliffe
In an unusual Top-8 packed with relative newcomers to the spotlight, one of the most experienced players left standing is Germany’s Simon Goertzen. He’s already proven himself with a Top-8 finish at a team Pro Tour, in Charleston, and has picked up money several times at other Grand Prix. It was natural that drafting spotlight would fall on his (brightly-camoflaged) shoulders for this Top-8... which turned out to be a very interesting draft indeed!




Pack One
Goertzen has a strong Esper deck. But what's that on top of his sideboard? Goertzen’s draft began with a real mindbender of a first pack, that offered every direction you could want – Mosstodon, Jund Charm, Waveskimmer Aven, Wild Nacatl, Windwright Mage. Quite bizarrely, of all those options Goertzen chose to take the Wild Nacatl! It wasn’t a direction he ever looked to again during the draft, though. His second pick was a Scourglass ahead of aggressive options like Rakeclaw Gargantuan, and it became clear that Goertzen had wanted control all along.
Resounding Silence at third pick over a Corpse ConnossieurJungle Shrine over Jund Panorama/Carrion ThrashAgony Warp over Rakeclaw Gargantuan/Spearbreaker Gargantuan/Jund ObeliskSanctum Gargoyle at pick six.Obelisk of NayaAven GuideWindwright Mage had tabled to be taken at ninth pick.Etherium Sculptor had also gone round the table, a strong signal that Esper was wide open. Goertzen took the Sculptor and never looked back, adding Jhessian Lookout and a second Sculptor before the end of pack one.
At the first draft review, then, it was very clear that Simon had a strong call on the Esper cards if he chose to go that route. He had consistently passed over strong Naya or Jund cards and honed in on the control route of blue and black. The most bizarre choice was his first – the Wild Nacatl – as it was neither in his deck nor, on the face of it, as big of a threat to face as the Mosstodon or Waveskimmer Aven that he could have taken.
Pack Two When you’re the lone player in a shard on the table, the cards that you want suddenly come thick and fast, and deep, and Simon Goertzen felt that edge keenly in the second pack.
And that's what you're NOT playing with? A Tower Gargoyle was a gift, ahead of an Agony Warp.Tidehollow Strix was chosen ahead of a bunch of mana fixers.Esper Battlemage over MetallurgeonSanctum Gargoyle over an Executioners Capsule/Esper CharmDispeller’s Capsule over Fleshbag MarauderTidehollow Sculler over Bone SplintersAnd at seven? Surely it couldn’t be... CRUEL ULTIMATUM! At seven? Goertzen dallied long and hard over taking the bonkers Sorcery, eventually taking it for what must have been a mix of reasons. But did nobody play Grixis on the table?
Goertzen took a gift of a third Sanctum Gargoyle at eighth pick.Cloudheath Drake at ninthEsper Panorama tenthMetallurgeon tabled all the way around for an eleventh pick. And then at thirteenth pick, the warm 4/5 body of a Steelclad Serpent.
What a booster that was – Esper spells as deep as thirteenth pick, and a Cruel Ultimatum. The only thing Goertzen may come to regret was leaving an Executioner’s Capsule for a Sanctum Gargoyle early in the pack, now that he had seen a third Gargoyle.
Pack Three It was obvious that Goertzen also felt the lack of removal, and his first and second picks were an Agony Warp and Executioner’s Capsule. Then, at third pick... oh dear lord, a second Cruel Ultimatum. Surely Goertzen had to be thinking about splashing red with a second Ultimatum?
Esper Panorama at fourthResounding SilenceEsper Obelisk over Filgree SagesNaturalise, counterdrafted at sevenSteelclad Serpent #2Windwright Mage #2Guardians of Akrasa.Jhessian Lookout
More removal, more mana fixing, more powerful artifact creatures, and more Cruel Ultimatums. Blimey!
Construction From pick two of the first booster things just got better and better for Simon Goertzen in this draft. I watched him constructing his deck, and the only question that there could be was ‘Cruel Ultimatum or No?’. Would he play Mountains?
“No, no. It’s just really greedy. I think my deck is good enough in three colours. I’m playing a load of ‘bad’ cards, like Etherium Sculptor and Steelclad Serpent, but they work with each other so I guess they will be ok. I don’t really think I have any tough choices making this deck. I think other people would want to play the Aven but I’m thinking that I already have three 2/3 Flying Sanctum Gargoyles, and two Windwright Mages – the Aven is just a bad version of those cards.”
I noticed that he was playing the Naya Obelisk, despite not having any red or green spells.
“Oh yes, I definitely want this. It’s going to let me cycle the Resounding Thunders. In my release event I played lots of Obelisks outside my shard, just to cycle things. It’s important, I think”.
But still, I think it’s amazing to see a draft deck with two sideboarded Cruel Ultimatums. Cruel Ultimatum – just not good enough for limited.
“Oh no, I wouldn’t say that!”, laughed Simon, “It’s good enough for draft, just... not this time. If the Etherium Sculptors turn out to be rubbish I may have to change things, but we’ll see.”

LIGA E TORNEIOS


Volto a avisar todo os jogadores que a liga ja recomeçou. o vencedor da ultima, por falta de finalizaçao (apenas um mes de jogos) terá acesso a um draft á pala. o vencedor desse premio é o paulo carvalho.


nao faltem aos torneios, pra depois nao dizerem que ja nao dava para apanhar a malta que tava na frente.


ja sabem


segundas ás 21h

quartas ás 21h

sabados ás 15h


todos os pontos contam.
comentem aqui o novo formato.

sábado, 18 de outubro de 2008

Extended 101 - algumas deck lists




EXTENDED POST ROTATION
Eighth Edition, Ninth Edition, Tenth Edition
Onlaught, Legions, Scourge
Mirrodin, Darksteel, Fifth Dawn
Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa
Ravnica: City of Guilds, Guildpact, Dissension
Coldsnap, Time Spiral, Planar Chaos, Future Sight
Lorwyn, Morningtide, Shadowmoor, Eventide
Shards of Alara

Extended
Extended Preview


von Andre "TrashT" Müller

zoo
4 Dark Confidant
3 Doran, the Siege Tower
2 Gaddock Teeg
3 Isamaru, Hound of Konda
2 Kataki, War's Wage
4 Kird Ape
2 Mogg Fanatic
4 Tarmogoyf
4 Wild Nacatl
4 Lightning Helix
2 Seal of Fire
2 Tarfire
4 Tribal Flames
1 Blood Crypt
4 Bloodstained Mire
1 Godless Shrine
1 Mountain
1 Overgrown Tomb
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills

affinity
4 Arcbound Ravager
4 Arcbound Worker
4 Frogmite
3 Master of Etherium
4 Myr Enforcer
4 Ornithopter
4 Cranial Plating
4 Shrapnel Blast
4 Springleaf Drum
4 Thoughtcast
2 Welding Jar
4 Blinkmoth Nexus
2 Glimmervoid
4 Great Furnace
4 Seat of the Synod
1 Tree of Tales
4 Vault of Whispers

empty the belcher
4 Simian Spirit Guide
4 Street Wraith
4 Wild Cantor
4 Chromatic Star
4 Desperate Ritual
4 Chromatic Sphere
4 Chrome Mox
4 Empty the Warrens
4 Goblin Charbelcher
3 Guttural Response
4 Manamorphose
4 Mishra's Bauble
4 Rite of Flame
4 Seething Song
5 Mountain

swans loam
3 Countryside Crusher
3 Gaddock Teeg
4 Kird Ape
3 Swans of Bryn Argoll
4 Tarmogoyf
3 Chain of Plasma
4 Chrome Mox
1 Conflagrate
3 Life from the Loam
4 Lightning Helix
3 Seismic Assault
4 Bloodstained Mire
2 Dakmor Salvage
4 Forgotten Cave
1 Mountain
2 Sacred Foundry
4 Stomping Ground
1 Temple Garden
3 Tranquil Thicket
4 Wooded Foothills

faeries ultra
3 Mistbind Clique
3 Scion of Oona
4 Spellstutter Sprite
3 Ancestral Vision
4 Bitterblossom
2 Chrome Mox
3 Cryptic Command
3 Engineered Explosives
2 Mana Leak
3 Spell Snare
2 Threads of Disloyalty
2 Umezawa's Jitte
2 Vedalken Shackles
1 Bloodstained Mire
2 Flooded Strand
6 Island
4 Mutavault
1 Pendelhaven
4 Polluted Delta
1 Riptide Laboratory
2 Secluded Glen
1 Swamp
4 Watery Grave

sexta-feira, 17 de outubro de 2008

PREVIEWS OCTOBER - Highlights

PREVIEW

SPIDER-MAN NOIR #1




Com grande poder, advem uma grande responsabilidade…quando existem aqueles que pretendem abusar dela é responsabilidade do povo eliminá-los. O Ano é 1933 e Nova Iorque é governada por politicos corruptos, polícias irresponsáveis, grandes negócios e por chefes do crime como o pior deles todos…o Goblin. Mas quando uma dentada de aranha dá a Peter Parker o poder de lutar contra o mafioso que matou o seu tio Ben, será isso o suficiente?
Esta é uma teia emaranhada de Pulp imaginada por David Hine, Fabrice Sapolsky, Carmine Di Giandomenico, com capa de Patrick Zircher e variante de Calero.
32PGS a 3.00


CAPTAIN AMERICA: THE CHOSEN TPB





Quem será escolhido para seguir os passos do Captain América? Desde os primeiros dias da Segunda Guerra Mundial, o Capitan America tem lutado contra tiranos em casa e no estrangeiro. Ele redefiniu o canceito do soldado sem medo, corajoso e o que significa batalhar por ideais que são unicamente Americanos. Mas agora o Captain América está a morrer. E talvez na sua mais importante missão, ele usa os seus últimos momentos para procurar a nobreza, sacrifício e heroísmo do Captain América da próxima geração. Do criador de Rambo chega uma história de heróis de Guerra e do mundo moderno que procuram inspirar.
Este volume reúne os 6 números da mini série Captain América: The Chosen de David Morrell, Mitch Breitweiser e Travis Charest.
168 pgs a 20.00



THOR: GOD-SIZED #1



O seu nome é Skurge e homens e Deuses conhecem-no como o Executor...a lenda da sua vida e morte reverbera através das paredes do próprio paraíso. Em Asgard, no entanto, ninguém se consegue lembrar do que lhe aconteceu. Como é que viveu? Como morreu? E porque é que todos em Asgard se lembram de coisas diferentes? Existe um qualquer truque nesta história e mesmo Loki se junta a Thor para tentar resolver esse mistério. Alguns comics são de tamanho gigante mas esta edição tem o tamanho dos Deuses...Com Matt Fraction, Doug Braithwaite, Dan Brereton e capa de Marko Djurdjevic...64 pgs a 4.00

Star Wars Clone Wars #2



Anakin Skywalker and Obi-Wan Kenobi have discovered the dastardly plot of Count Dooku- the entire population of the planet Kiros are in danger!

Along with fresh new Padawan Ahsoka Tano-Anakin and Obi-Wan have liberated the droid-occupied planet and halted its destruction, but the native Togruta people have disappeared.

Now, our Jedi must find the missing citizens, before Count Dooku can carry out his master plan!

Cover by Kilian Plunkett- one of the artists working on The Clone Wars TV show!

FC, 40pg 3.00

X-MEN: KINGBREAKER #1



Os X-men foram derrotados. Havok, Polaris e os Starjammers estão cativos e a ser torturados na mais segura prisão do universo. Marvel Girl, Korvus e Lilandra são caçados pela Imperial Guard. Vulcan é imperador de Shi´Ar e a sua expanção começou. Não existe Rei que se levante quando Vulcan e os seus exércitos acabam as conquistas. Christopher Yost e Dustin Weaver concebem uma história de luta contra numerous incomenssuráveis. Não percam esta mini série que poderá mudar a estrutura do universe e pavimentar o caminho para a War of Kings.
32 PGS a 4.00


MARVEL APES #0





Ele é a maior sensação da Marvel, como foi visto nas páginas da mini série Marvel Apes! Agora testemunhem o nascimento de Gibbon em Amazing Spider-Man #110-111 (1972) essim como a participação do inimitável Kraven The Hunter!
Por Stan Lee, Gerry Conway, Karl Kesel, John Romita Sr, Ramon Bachs, capas de Arthur Adams e variante de Santa-Ape por Salva Espin.
72 PGS a 4.00


INFINITY CRUSADE VOL. 1 TPB




Ela chegou para parar o crime no globo e trazer paz ao universo. O Captain America e o Spider- Man estão do seu lado. Thanos e Mefisto estão contra ela. Por isso será ela uma vilã?
Reunindo os volumes 1 a 3 de Infinity Crusade, 1 a 3 de Warlock Chronicles e Infinity Watch 18 e 19, Jim Starlin, Ron Lim, Tom Raney, Angel Medina e Tom Grindberg mostram 248 pgs de intriga cósmica por 30.00


MARVEL ILLUSTRATED: THE WONDERFUL WIZARD OF OZ # 0




A maior história de fantasia é agora ilustrada à moda da Marvel! Quando a menina Dorothy do Kansas voa até até à terra magica de Oz, ela esmaga acidentalmente a Bruxa má, Liberta um Espantalho e ajudada pelo povo de Munchkin e pela grande feiticeira…mas o que ela quer saber é como é que vai voltar para casa…?
32 PGS a 4.00 por Eric Shanower, Skottie Young, e capas variantes de Shanower e J. Scott Campbell.


WHAT IF? CAPTAIN AMERICA: FALLEN SON



Cada homem, mulher e criança do universo Marvel se lembra do dia em que o Captain América morreu. Mas e se o evento que mudou para sempre o coração do heroísmo nunca tivesse acontecido? E se o herói que ajudou a definir o pós Civil War tivesse caído no lugar do Cap.? Juntem-se a Marc Sumerak e a Trevor Goring, para uma história de morte, luto e renascimento enquanto deixamos esta questão no ar…” E se o Iron Man tivesse morrido no lugar do Captain América?”
32 PGS a 3.00 com capa de Ed McGuinness.


GUARDIANS OF THE GALAXY VOL. 1: LEGACY PREMIERE HC




Depois de Annihilation: Conquest, os heróis cósmicos unem-se para proteger o universo. As guerras recentes devastaram todas as fronteiras do universo. Deuses negros e monstros aparecem para aproveitar esta fraqueza, espalhando o terror entre aqueles que ainda recuperam de duas Guerras seguidas. Mas quem é que os defenderá? Star Lord e o seu grupo de heróis irá patrulhar a galáxia e os arredores com os novos Guardians of the Galaxy!
Reunindo os volumes 1 a 6 da série de Dan Abnett, Andy Lanning, Paul Pelletier… 152 PGS a $19.99US



CAPTAIN AMERICA: THEATER OF WAR: AMERICA FIRST!


Esta é a segunda parte da série que explora a história do maior campeão da América. Howard Chaykin puxa para trás a cortina de ferro e escreve sobre um dos maiores inimigos do Capitão América...a Rússia Soviética e a sua infinita parada de espiões, sabotadores e outros que fazem com que esta história tenha o dobro do tamanho! Antes do seu papel em “The Death of Captain America,” ninguém era mais patriota do que o capitão dos anos 50, mesmo se ele tiver de ser tudo o que Steve Rogers já foi. Infelizmente, Nick Fury, o novo operativo da CIA, não o vai deixar descansado facilmente. Mas o Cap e o Fury têm de começar a trabalhar juntos ou vão ser enterrados na Russia...Argumento e desenhos de HOWARD CHAYKIN com 64 pgs a 5.00

WHAT IF? SECRET WARS



Diário secreto do Watcher, algures na Lua...relatório preliminar: “Quando uma mão cheia de herois terrestres e vilões foram raptados para lutar num mundo estranho uma Guerra Secreta, o Doctor Doom pensou que teria roubado com sucesso o poder cósmico da entidade conhecida como Beyonder. No entanto ele não se apercebeu de que só tinha roubado uma pequena porção do seu poder e as coias voltaram inevitávelmente ao mesmo retirando ao vilão a sua recem adquirida divindade. Mas e se...? E se os eventos tivesse decorrido de maneira diferente? E se Doom tivesse descoberto o seu erro antes que fosse tarde demais e tivesse ganho as Guerras Secretas? Em outras palavras...E se o Doctor Doom tivesse ficado com o poder de Beyonder?Fim da dissertação...aguardando novos elementos para registo...KARL BOLLERS, C.B. CEBULSKI, JORGE MOLINA, PATRICK SPAZIANTE e capas de GIUSEPPE CAMUNCOLI e MARKO DJURDJEVIC48 PGS a 4.00

quinta-feira, 16 de outubro de 2008

boas

http://dungeoncomics.powerguild.net/

queria ver isto mais activo pessoal.

Vencedor.


Deck vencedor de Extended no poloII, torneio dia 16
grande Sargento:P

GB Death Cloud

Visao do metagame - Extended 101

Decks Being Played
Affinity- 44
New Level Blue- 41
Demigod Stompy- 30
Domain Zoo- 27
Swath Storm- 20
Mono Red- 18
Swans Combo- 17
Sea Stompy- 16
Faeries- 15
TarmoFolk - 13
TEPS- 12
GB Death Cloud- 11
Bubble Hulk- 6

Deck Trends In the last week:
+Death Cloud
+Bubble Hulk -
Sea Stompy -
New Level Blue -
TarmoFolk -
TEPS

Matchups
Swans Combo-
GB Death Cloud- 0-1
Bubble Hulk- No Data
Sea Stompy- 1-0
TarmoFolk - No Data
Domain Zoo- 3-0
Demigod Stompy- 2-3
Swath Storm- 1-4
New Level Blue- 5-1
Mono Red- 0-1
Affinity- 2-3
Faeries- 2-0
TEPS- 1-0

GB Death Cloud-
Swans Control- 1-0
Bubble Hulk- 0-1
Sea Stompy- No Data
TarmoFolk - No Data
Domain Zoo- 2-0
Demigod Stompy- 1-1
Swath Storm- 1-1
New Level Blue- 0-2
Mono Red- 1-0
Affinity- 1-0
Faeries- 1-0
TEPS- No Data

Bubble Hulk-
Swans Control- No Data
GB Death Cloud- 1-0
Sea Stompy- No Data
TarmoFolk- No Data
Domain Zoo- 0-1
Demigod Stompy- 2-2
Swath Storm- No Data
New Level Blue- No Data
Mono Red- 1-0
Affinity- 2-2
Faeries- No Data
TEPS- No Data

Sea Stompy-
Swans Control- 0-1
GB Death Cloud- No Data
Bubble Hulk- No Data
TarmoFolk - No Data
Domain Zoo- 2-3
Demigod Stompy- 0-4 S
wath Storm- 1-1
New Level Blue- 1-2
Mono Red- 1-0
Affinity- 0-1
Faeries-
No Data TEPS- 1-1

TarmoFolk-
Swans Control- 0-1
GB Death Cloud- No Data
Bubble Hulk- No Data
Sea Stompy- No Data D
omain Zoo- No Data
Demigod Stompy- 2-1
Swath Storm- No Data
New Level Blue- 3-1
Mono Red- 1-1
Affinity- No Data
Faeries- 0-1
TEPS- No Data

Domain Zoo-
Swans Control- 0-3
GB Death Cloud- 0-2
Bubble Hulk- 1-0
Sea Stompy- 3-2
TarmoFolk - No Data
Demigod Stompy- 1-2
Swath Storm- 1-1
New Level Blue- 3-3
Mono Red- No Data
Affinity- 3-1
Faeries- 1-1
TEPS- No Data

Demigod Stompy-
Swans Control- 3-2
GB Death Cloud- 1-1
Bubble Hulk- 2-2
Sea Stompy- 4-0
TarmoFolk - 1-2
Domain Zoo- 2-1
Swath Storm- 2-1
New Level Blue- 6-3
Mono Red- 1-2
Affinity- 4-3
Faeries- 3-0
TEPS- 1-0

Swath Storm-
Swans Control- 4-1
GB Death Cloud- 1-1
Bubble Hulk- No Data
Sea Stompy- 1-1
TarmoFolk - 1-0
Domain Zoo- 1-1
Demigod Stompy- 1-2
New Level Blue- No Data
Mono Red- No Data
Affinity- 2-0
Faeries- 1-0
TEPS- 1-0

New Level Blue-
Swans Control- 1-5
GB Death Cloud- 2-0
Bubble Hulk- No Data
Sea Stompy- 2-1
TarmoFolk - 1-3
Domain Zoo- 3-3
Demigod Stompy- 3-6
Swath Storm- No Data
Mono Red- 0-1
Affinity- 1-6
Faeries- 2-0
TEPS- 0-1

Mono Red-
Swans Control- 1-0
GB Death Cloud- 0-1
Bubble Hulk- 0-1
Sea Stompy- 0-1
TarmoFolk - 1-1
Domain Zoo- No Data
Demigod Stompy- 2-1
Swath Storm- No Data
New Level Blue- 1-0
Affinity- 2-2
Faeries- 0-1
TEPS- 3-1

Affinity-
Swans Control- 3-2
GB Death Cloud- 0-1
Bubble Hulk- 2-2
Sea Stompy- 1-0
TarmoFolk - No Data
Domain Zoo- 1-3
Demigod Stompy- 3-4
Swath Storm- 0-2
New Level Blue- 6-1
Mono Red- 2-2
Faeries- 1-2
TEPS- 3-0

Faeries-
Swans Control- 0-2
GB Death Cloud- 0-1
Bubble Hulk- No Data
Sea Stompy- No Data
TarmoFolk - 1-0
Domain Zoo- 1-1
Demigod Stompy- 0-3
Swath Storm- 0-1
New Level Blue- 0-2
Mono Red- 1-0
Affinity- 2-1
TEPS- No Data

TEPS-
Swans Control- 0-1
GB Death Cloud- No Data
Bubble Hulk- No Data
Sea Stompy- No Data
TarmoFolk - No Data
Domain Zoo- No Data
Demigod Stompy- 0-1
Swath Storm- 1-1
New Level Blue- 1-1
Mono Red- 1-3
Affinity- 0-3
Faeries- No Data

Personal Oppinions Based on these stats:
Best Deck Right Now: Demigod Stompy
Explanation: The two most popular decks right now are Affinity and New Level Blue (Although New Level Blue levels are dropping) and Demigod stompy has great matchups against both of those decks. Also, the deck is so explosive that there are some hands no deck can beat. If you can drop 10-12 goblin tokens turn 1, very few decks if any can come back from that.

Worst Deck Right Now: NLB/Sea Stompy
Explanation: These decks have horrible matchups against the majority of the field. Both usually get hammered by Affinity, the most popular deck right now. Sea Stompy is a fun deck to play, but it just gets smashed too easily by Demigod Stompy and Swans to be viable. As I have not played around with New Level Blue, I do not know why it has the problems with certain matchups that it does but the stats speak for themselves.

terça-feira, 14 de outubro de 2008

LIGA CHAMPIONS


2 torneios da liga Champions. o vencedor leva um fatpack da mais recente ediçao
o top 8 joga por cartas valiosas, que futuramente serao de conhecimento.
Standard dia 12 de outubro
BoosterDraft dia 14 de outubro
1- Saraiva - 9 - affinity
2-Renato - 7 - draft
3-Mario abreu - 7 - draft
4-Danny rangel - 6 - borus
5-Carlos nobre - 6 - next level faries
6-David furtado - 6 - draft
8-Carlos ramos - 6 - Burn
7-Ze marta - 3 - draft
9-Tiago - 3 - draft
10-Paulo ramos - 3 -Artifact stampede
11-Diogo - 0 - affinity
12-Emanuel bixo - 0 - draft

domingo, 12 de outubro de 2008

Boas novas


A loja tem agora comunidade on line no forum dungeoncomics.


apareçam

quinta-feira, 9 de outubro de 2008

Magic e meios economicos

O Magic the Gahtering é um jogo que provém muito de trás e com uma distribuição enorme em quase todo o mundo. Mas existem sucessivos problemas a este jogo: dois deles são a distribuição e os preços.Existem várias lojas de magic distribuídas por Portugal mas não regularmente. Na zona de Lisboa temos várias, Gárgula por exemplo, temos também no Porto, Braga, Caldas da Rainha e na zona Sul escasseiam um pouco, falando particularmente do Alentejo sendo um bom exemplo.Mas agora vou vos dar um pequeno exemplo de muitos: na Zona de Santarém. Temos vários jogadores de magic e o clube de Magic mais próximo onde fica: Caldas da Rainha - basicamente fazer +80km para participar num simples torneio em que começa de tarde e acaba de noite. E acreditem que termos as Caldas a 80km é uma sorte. Existem pessoas que têm mesmo fazer 150km ou mais para participar num torneio mas agora contabilizem ir e voltar...pois claro!
Acaba por ser uma distribuição muito irregular pelo país talvez pelo número de jogadores não se justifique ou por falta de incentivo às pessoas mas acreditem – na minha zona um clube iria ser sem duvida alguma muito lotado.
Por isso aos que têm uma loja na zona onde vivem acreditem: são uns sortudos, pois nem todos têm esse privilégio.

Outra questão - preços. Podia já começar a falar de Tarmogoyfs mas vou começar falar em eventos - no geral uma pessoa tem que pagar 12€ para participar num Booster Draft mas agora vejam para as pessoas a que o dinheiro não é muito e ponham -se no seguinte ponto:
A 80km do clube mais próximo ---------» carro: gasolina +/- 15€ ir e voltar e num carro muito económico --------»
inscrição: 12 dependendo € ---------»
comida: 5€ (uma boa perspectiva, macdonalds)

E para pessoas que não tenham muitos meios económicos ir a um torneio já é muito bom e acabando por ser quase 32€, para muitos pode parecer pouco mas para algumas pessoas 32€ é muito e acaba por fazer falta no dia a dia tendo que fazer um grande esforço para poder ir a um torneio.
Alguma forma de solucionar o problema?
O custo de inscrição há-de ser sempre à volta de 12€, mas claramente existe forma de reduzir os custos de transporte: recorrer a transportes públicos como comboios ou autocarros apenas se nota uma ligeira diferença em cerca de 6€, o que já é bom mas tem um senão – horários. Um autocarro não vai estar a espera que saiamos do torneio para poder partir e o mesmo de um comboio acabando sempre por ser uma preocupação mais acarretada.
Uma melhor solução é se formos ao torneio com amigos e partilharmos o dinheiro da gasolina, acabando por ser mais fácil mas um pormenor - para pessoas que não tenham carta de condução e que não tenham carro. Só vêm hipótese nos transportes públicos.

Quanto a comida é simples – merenda de casa feita pela mãe. ( :) hehehe, grande gandara, salvador!!)

Quanto ao preço das cartas em si - uma pessoa não tem quase dinheiro para fazer um deck competitivo especialmente em t2. Imaginem que se esforçam como tudo para fazer um deck de Standart: pode ser muito bom numa certa altura mas passado um tempo já não joga e a isso eu chamo «deitar dinheiro ao lixo». Standart com o próprio deck não é só difícil para os pobres mas para as pessoas com dinheiro mas que não são propriamente ricos para estar a gastar mais de 100€ num deck de t2 e passado uns meses simplesmente já não joga.
Mas a verdade é que só gasta quem quer.
Isto já para não falar do que vai custar fazer um deck competitivo em Shards com Mythic Rares a preços estonteantes.
Por isso para as pessoas que queiram ter um deck competitivo e que dure Extended acaba por ser a melhor opção, não sai barato mas pelo menos tem a oportunidade de experimentar um ambiente competitivo.
Encerrando este pequeno artigo espero que todos tenham ficado com uma noção geral que o magic não é para todas as bolsas, que tenham percebido alguns de vocês da sorte que têm em poder jogar este jogo a certos níveis.
O objectivo não era fazer um excelente tópico mas sim fazer com que as pessoas percebam a situação que a meu ver pode ser com certeza a de muitas pessoas. Não é o fim do mundo, mas acho que é importante reflectir estes aspectos.
Até uma próxima, Fiquem bem

escrito por antoniolc, usuario do magic tuga, alterado por mim.

ARBITRAR O NACIONAL

Arbitrar o Nacional
Antes de me lançar especificamente no assunto do título, gostava de fazer uma pequena introdução.
De futuro vou fazer artigos (geralmente depois de torneios grandes como PTQs, GPTs, Regionais, Nacionais, etc.), comentando eventos e situações do ponto de vista da arbitragem. Tenho consciência que a arbitragem é vista com maus olhos em Portugal e quero mudar isso.
A verdade é que arbitrar é divertido, dá uma perspectiva diferente do jogo e, sobretudo, abre portas que estão ao alcance de muito poucos jogadores. É claro que não é tudo bom, mas a minha ideia é mostrar o que é e talvez despertar a curiosidade de alguns jogadores em transporem a barreira.
Quanto ao Nacional. Foi um evento calmo, mas que mais uma vez foi "povoado" por erros que não deviam existir no Magic Português. Não é para gabar o meu pais, mas Portugal tem dos melhores jogadores do Mundo (Podem não ser muitos, mas também somos um país pequeno) e temos muitos jogadores a um nível decente. Acho que todos se deviam esforçar por dar um nível superior a este nosso Torneio-Mor.
1)O primeiro grande erro que quero mencionar tem a ver com o preenchimento de decklists. No primeiro draft houveram 17 listas mal preenchidas e no segundo, mais 16. Devo dizer-vos que já arbitrei eventos de limited com mais de 1000 jogadores (e tratavam-se de GPs, ou seja, eram abertos a todos e não reservados aos melhores, como o nosso Nacional) e mesmo eu nunca tinha visto nada assim. Como é que 114 pessoas podem cometer tantos erros a fazer traços numa folha? Quando ouço dizer que há árbitros em Portugal que são incompetentes, não fico triste porque sei que o nosso nível está a melhorar a olhos vistos de ano para ano e que estamos a caminhar na direcção certa, mas e os jogadores? Será que um dia vão aprender a preencher listas?
2) O segundo erro também básico, foi a razão porque 2 jogadores foram desqualificados. Discutir o deck durante a construcção. As regras dizem que o jogador, durante um draft, deve permanecer em silêncio desde o momento em que se senta na mesa de draft até entregar a sua decklist (bem) preenchida aos árbitros. Esta é a regra. Então porque é que os jogadores insistem em gabar-se de picks, falar de que estratégia estão a seguir, mostrar decks uns aos outros, etc.? E depois ainda se queixam. Vocês quando jogam futebol e põe a mão á bola, também vão refilar com o árbitro por marcar falta? O magic é um jogo com regras e, embora um jogador não as tenha que saber todas, deve saber comportar-se durante um draft. E depois não venham mentir e dizer que não fizeram nada, porque isso ainda é pior. A pior coisa que podem fazer num torneio é mentir a um árbitro. Não posso dar enfase suficiente a isto. Se eu estiver a falar com um jogador e tiver em mente dar-lhe um warning por uma qualquer infracção simples e ele me mentir, é desqualificado no momento.
3)Neste terceiro ponto quero falar de um erro que ia custando ao Pedro Velhinho o seu lugar na equipa Nacional. Não vou entrar em pormenores neste artigo (porque o que se passou não diz respeito a mais ninguém) mas, por falta de informação, a equipa de arbitragem foi levada a acreditar que o Pedro poderia ter cometido uma infracção passivel de desqualificação. Falámos com ele e ficámos com a impressão de que ele nos estava a esconder algo. Foi decidido que ele devia jogar a sua meia final (para que a investigação não interferisse com o seu desempenho) e que voltaríamos a falar com ele mais tarde.Entretanto, durante a ronda, percebemos que ele não tinha sido completamente claro quanto a uma questão. O problema aqui é que ele fez algo que é perfeitamente legal, mas ao mentir a um árbitro acerca disso, estaria a por-se numa posição em que seria desqualificado. Felizmente para ele, na segunda abordagem ele foi completamente sincero e explicou o que aconteceu, mas facilmente poderia ser tentado a mentir e ser desqualificado, quando na verdade não fez nada de errado. Moral da história, nunca mintam a um árbitro. Mesmo que não tenham feito nada de mal até ai, essa mentira é suficiente para serem desqualificados.
4) Neste último ponto, quero falar da única desqualificação do Nacional que ainda não abordei. Um jogador foi desqualificado por olhar para as cartas do vizinho do lado durante um draft.Esta é talvez a questão mais sensível na arbitragem, porque nunca há provas. O jogador diz que não fez nada, o árbitro diz que viu e cada um escolhe o seu lado. Geralmente os jogadores ficam do lado do jogador porque o conhecem e os árbitros ficam do lado do árbitro, porque sabem que um árbitro não tem interesse nenhum em desqualificar alguém só por desporto.Uma coisa vos garanto, sempre que já uma desqualificação por "peeking", o árbitro viu o jogador a olhar para o lado. Pode nem ter sido de propósito... o jogador pode nem ter visto as cartas do outro jogador, mas a verdade é que estes DQs não caem do céu. Então o que fazer para não ser apanhado por acidente? Fácil, escolham um sítio para olhar e, enquanto não estão a ver as vossas cartas, olhem para ai. podem olhar para baixo (se bem que eu não recomendo porque os olhos ficam mais escondidos), podem olhar para cima, para a frente ou outro sitio qualquer. Na minha experiência, aconselho 2 métodos: Olhar para o tecto ou olhar directamente para um árbitro. A sério, esta última ideia é talvez a melhor. Olhem para um árbitro, olhos nos olhos. Ele não vai ficar com medo (espero eu) e enquanto estiverem a fazer contacto visual com um árbitro, não estão a ver cartas alheias, de certeza.
Bem, e com isto acho que cobri todas as partes mais técnicas do Nacional. Espero que tenham gostado deste artigo e gostaria de um pouco de feedback em como fazer próximas entregas.
Por agora é tudo.
Luis Ribeiro

quarta-feira, 8 de outubro de 2008

DE VOLTA

muitos saudosos e bons dias e noites a todos os jogadores.

o blogue volta a estar activo depois de umas ferias com boas novas.
A Liga volta a dar fatpacks aos vencedores e cartas aos finalistas do TOP8

Recomeça esta semana.

Os sabados á tarde, ja a partir desta semana, serao preenchidosde torneios de Extended na loja dungeon. inscriçao de 2.50. podes ter 15 proxies no deck e sidedeck todo junto.
ás quartas á noite voltam os torneios T2 e bloco, rotativo entre eles, entre outros formatos diferentes durante a semana como two headed giant, legacy, highlander entre outros. alem disso as segundas feiras serao com draft á noite.
Todos os torneios sao sancionados e a contar para a liga da loja.

mais á frente artigos e outros textos.